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What are Missions?
Missions are time-based operations where you deploy your NFT Emissaries to complete tasks across the Emberholm Realm. Each mission has specific requirements, costs, and rewards.Mission Board:
• Rotates every 72 hours with new available missionsMission States:
● READY - Emissary available for deploymentKey Concept:
Missions don't pause! Once you deploy an Emissary, the mission timer runs continuously until completion. Return to [PROFILE] to check progress and claim rewards when ready.Energy Cost by Difficulty:
• EASY missions: 10 EnergyDuration by Difficulty:
• EASY missions: 3 hoursEnergy System:
• Maximum Energy: 100Requirements:
✓ Connected wallet with NFT EmissariesBase Rewards by Difficulty:
| DIFFICULTY | XP REWARD | AURA REWARD |
|---|---|---|
| ● EASY | 60 XP | 4 Aura |
| ● MEDIUM | 150 XP | 10 Aura |
| ● HARD | 350 XP | 25 Aura |
Bonuses & Multipliers:
Your actual rewards can be HIGHER based on your Emissary's attributes:🌟 PERFECT ALIGNMENT BONUS:
If your Emissary matches ALL THREE (Guild + Class + Race), you get a 1.5x MULTIPLIER on final rewards! This is the most powerful bonus in the game and can dramatically increase your efficiency.Base Success Rates:
• EASY missions: 92% base success rateSuccess Rate Formula:
Final Success Rate = Base Rate + Bonuses
Where Bonuses =
+ 12% if Guild matches
+ 8% if Class matches
+ 5% if Race matches
+ 1% per 10 XP levels
+ 1% per 100 Aura
Maximum: 100% (capped, cannot exceed)
Strategic Insight:
Matching your Emissary's attributes to the mission dramatically improves success rates. A perfect alignment can push even HARD missions close to 85%+ success rate!💡 PRO TIP:
Check each mission's "favored" attributes in the mission details. Plan your Emissary deployment accordingly to maximize success chances!What Happens When You Fail?
When a mission fails (based on success rate calculation):XP Loss on Failure:
• EASY missions: -25 XPDeath Chance:
Some missions carry a small DEATH CHANCE on failure:Death Mechanic:
When an Emissary dies (rare, only on failed MEDIUM/HARD missions):Reinvocation Costs (Escalating):
| DEATH COUNT | XP COST | AURA COST |
|---|---|---|
| 1st Death | 500 XP | 100 Aura |
| 2nd Death | 1,500 XP | 300 Aura |
| 3rd Death | 5,000 XP | 1,000 Aura |
| 4th+ Death | 10,000 XP | 2,500 Aura |
⚠️ CRITICAL WARNING:
Death costs escalate dramatically! Protect your Emissaries by choosing missions with high success rates. A 4th death requires astronomical resources to recover from.Complete Mission Walkthrough:
STEP 1: CONNECT WALLET
• Navigate to [PROFILE] sectionSTEP 2: REVIEW YOUR EMISSARIES
• Check each Emissary's Energy levelSTEP 3: CHOOSE A MISSION
• Navigate to [MISSIONS] sectionSTEP 4: SELECT EMISSARY
• Click [SELECT HERO] on chosen missionSTEP 5: DEPLOY
• Review final confirmation screenSTEP 6: WAIT FOR COMPLETION
• Mission runs in real-time (3h / 6h / 12h)STEP 7: CLAIM REWARDS
• When timer reaches 100%, return to [PROFILE]STEP 8: MANAGE ENERGY
• If Energy is low, use [RECOVER] to refill via XPSTEP 9: REPEAT!
• Deploy same Emissary to different missions🔥 PARTY MISSIONS: 5-HERO COORDINATED OPERATIONS
Party Missions are special high-difficulty operations that require deploying exactly 5 Emissaries simultaneously in a coordinated strike force. These missions offer significantly higher rewards but require careful planning and resource management.Identifying Party Missions:
• Marked with [PARTY MISSION] label in orangeHow Party Missions Work:
1. DEPLOYMENT:Strategic Advantages:
✓ 1.2x Party Bonus - Multiplicative with all other bonusesRequirements Checklist:
✓ Own at least 5 NFT Emissaries⚠️ IMPORTANT LIMITATIONS:
• Cannot start party missions from PROFILE sectionParty Mission Workflow:
STEP 1: Navigate to [MISSIONS] sectionTracking Party Missions in PROFILE:
When your Emissaries are on a party mission, PROFILE displays:💡 PRO TIP - Perfect Party Composition:
"The Ultimate Strike Team"
For Dawn Patrol (EASY party mission, favors Dawnkeepers/Paladin/Human):
Deploy 5 Dawnkeeper Paladins (ideally Humans) with high XP/Aura.
Calculation per hero:
Base: 60 XP, 4 Aura
Perfect Alignment: 1.5x
Party Bonus: 1.2x
Combined: 1.5 × 1.2 = 1.8x
Result per hero: 108 XP, 7.2 Aura
Total for 5 heroes: 540 XP, 36 Aura in just 3 hours!
That's 9x a single EASY mission's base rewards! 🔥
Success rate: 92% + 25% (perfect) = 100% guaranteed success!
⚡ ADVANCED STRATEGY - Mixed Compositions:
You don't need ALL heroes to match mission attributes perfectly.Party Mission Cooldowns:
• Each hero has independent 72h cooldown per mission🎯 KEY TAKEAWAYS:
• Party missions require 5 heroes but offer 1.2x bonus multiplierMission Board (refreshes every 72h):
💡 BEGINNER STRATEGIES:
1. Match Attributes Early:
Always prioritize missions where your Emissary's Guild/Class/Race match. The +25% total bonus (+12% +8% +5%) dramatically improves success rates and rewards.2. Start with EASY Missions:
Build up XP and Aura safely with 92% base success rate and 0% death chance. Use this to level up before attempting riskier missions.3. Energy Management:
EASY missions cost only 10 Energy (can do 10 per Emissary per cycle). HARD missions cost 25 Energy (only 4 per cycle). Plan accordingly!⚔️ INTERMEDIATE STRATEGIES:
4. Perfect Alignment Hunting:
Identify missions where you have ALL THREE matches (Guild + Class + Race). The 1.5x reward multiplier is massive - a HARD mission with perfect alignment can give you 525 XP instead of 350!5. Stagger Your Emissaries:
Don't deploy all Emissaries at once. Stagger missions so some complete while others are running. This gives you constant progression and flexibility.6. Risk/Reward Calculation:
MEDIUM missions give 2.5x rewards of EASY for only 1.8x energy cost. HARD missions give 5.8x rewards of EASY for only 2.5x energy cost. If you can get success rate above 75%, HARD missions are most efficient.⚡ ADVANCED STRATEGIES:
7. Death Risk Mitigation:
HARD missions have 2% death chance on failure. At 60% base success, that's 0.8% overall death risk. With bonuses pushing to 85% success, it drops to 0.3%. Calculate if the risk is worth the 10x+ rewards over EASY missions.8. Rotation Optimization:
Each 72h rotation, map out which Emissaries do which missions for maximum attribute matches. You have 72 hours to complete all deployments - use it wisely!9. XP Banking:
Save XP for emergency Energy recovery. Don't burn it all immediately. Having 500+ XP reserve lets you keep pushing missions if RNG gives bad Energy refills.10. Guild Synergy:
If you own multiple Emissaries from the same Guild, focus on that Guild's favored missions. The +12% guild bonus stacks with everything else!🏆 MASTERY STRATEGY:
"The Perfect Rotation"
1. Identify all missions where you have perfect alignment (Guild+Class+Race match)
2. Deploy those Emissaries first with maximum Energy
3. Fill remaining Energy with high-match MEDIUM missions
4. Use low-Energy Emissaries on EASY missions to accumulate base XP
5. Time completions so you can chain 2-3 missions per Emissary per rotation
6. Reserve 1-2 Emissaries for emergency high-priority missions
Result: 300% more rewards than random deployment! 🔥
Backend Architecture:
• Mission state stored in nfts_database.json (persistent across sessions)NFT Dynamic State (17 Fields):
Each NFT maintains dynamic state including:Mission Timing:
• Missions use real-world hours (not game time)Success Rate Calculation (Precise):
base_rate = mission.success_rate
guild_bonus = 12 if guild_match else 0
class_bonus = 8 if class_match else 0
race_bonus = 5 if race_match else 0
level_bonus = floor(xp_level / 10)
aura_bonus = floor(aura_level / 100)
total_bonus = sum(all_bonuses)
final_rate = min(base_rate + total_bonus, 100)
success = random(0,100) < final_rate
Reward Calculation (Precise):
base_xp = mission.reward_xp
base_aura = mission.reward_aura
bonus_multiplier = 1.0
bonus_multiplier += guild_bonus / 100
bonus_multiplier += class_bonus / 100
bonus_multiplier += race_bonus / 100
bonus_multiplier += level_bonus / 100
bonus_multiplier += aura_bonus / 100
if guild_match AND class_match AND race_match:
bonus_multiplier *= 1.5 # Perfect alignment!
final_xp = base_xp * bonus_multiplier
final_aura = base_aura * bonus_multiplier
Scalability:
System designed for:Data Persistence:
• Dynamic data NOT in git (persists locally)Q: Can I cancel a mission once started?
A: No. Once deployed, the mission runs to completion. Energy is spent immediately and non-refundable.Q: What happens if I disconnect my wallet during a mission?
A: Mission continues! It's tracked server-side. Reconnect anytime to check status and claim rewards.Q: Do missions pause when I close the browser?
A: No. Missions run in real-time on the server. Close browser freely, mission continues.Q: Can I do the same mission multiple times?
A: Yes, but only once per Emissary per 72h rotation. After claiming rewards, you must wait for the mission board to refresh (72h) before that Emissary can attempt it again.Q: What if two of my Emissaries match a mission perfectly?
A: Deploy both! Each can do the mission once per rotation. Double the rewards!Q: How does Energy recovery work exactly?
A: Every 48 hours, Energy automatically refills to MAX (100). Timer is per-Emissary based on last refill. Use [RECOVER] to burn XP and refill early if needed.Q: Can I lose more XP than I have?
A: No. XP can't go negative. If you have 20 XP and fail a mission with 60 XP loss, you drop to 0.Q: Is death permanent?
A: No! FALLEN state can be reversed via reinvocation. Spend XP + Aura to revive your Emissary. Death count increases, making future deaths more expensive to recover from.Q: What's the maximum success rate possible?
A: 100% (capped). EASY mission (92% base) + perfect alignment (12+8+5=25%) = 100% already. Level and Aura bonuses won't push it higher, but they help on MEDIUM/HARD missions.Q: Do guild stats affect my missions?
A: Your personal guild membership gives bonuses. Global guild stats (displayed in STATS/GUILDS) are for leaderboard/lore purposes and don't affect individual mission calculations.Q: Can I change my Emissary's Guild?
A: Not currently. Guild is set in the NFT metadata. Future seasons may introduce guild switching.Q: What if I have 0 Energy?
A: You can't start missions. Either wait for 48h natural recovery, or use [RECOVER] to burn XP and instantly refill Energy.Q: How do I know which missions favor which attributes?
A: Click on any mission in [MISSIONS] section to see full details. It lists: "Favored Guild", "Favored Class", "Favored Race". Match these for bonuses!Q: What happens to Aura in the future?
A: Aura will become a currency for the Ember Exchange (future feature). Buy tactical items that modify mission risk/reward. Save your Aura!Q: Is there a level cap?
A: No level cap. XP accumulates infinitely. Every 10 levels = +1% success rate bonus.EXAMPLE 1: Basic Mission (No Bonuses)
EXAMPLE 2: Partial Match (Guild + Class)
EXAMPLE 3: Perfect Alignment (MAXIMUM REWARDS)
EXAMPLE 4: Death and Reinvocation
💡 KEY TAKEAWAY FROM EXAMPLES:
Strategic deployment with attribute matching can give you 2-3x more rewards for the same time investment. Always check mission details and match your Emissaries optimally!What is $EMBER?
$EMBER is the core UTILITY token that powers all economic activity in Emberholm. It flows through the realm like blood through veins - essential for survival and growth. Every action, every reward, every transaction pulses with the energy of $EMBER.Tokenomics:
• Total Supply: 1,000,000,000 $EMBERDistribution:
How to Earn - Missions:
| 🟢 EASY | 10-50 $EMBER |
| 🟡 MEDIUM | 25-100 $EMBER |
| 🔴 HARD | 50-250 $EMBER |
| 💀 LEGENDARY | 100-500 $EMBER |
How to Earn - EMBER ROLL 🎲:
EMBER ROLL is a D20 dice system that grants mission bonuses:EMBER ROLL Outcomes:
| 1 | CRITICAL FAIL | -100 $EMBER, -20% Success |
| 2-5 | NOTHING | No effect |
| 6-8 | GRAZE | +50 $EMBER, +5% Success (12h) |
| 9-11 | HIT | +100 $EMBER, +10% Success (24h) |
| 12-14 | SOLID HIT | +200 $EMBER, +15% Success (36h) |
| 15-17 | GREAT HIT | +350 $EMBER, +20% Success (48h) |
| 18 | CRITICAL | +500 $EMBER, +25% Success, -10% Energy (60h) |
| 19 | SUPERIOR | +500 $EMBER, +30% Success, -15% Energy (72h) |
| 20 | 🎯 NATURAL 20 | +1000 $EMBER, +35% Success, -20% Energy (72h) |
How to Earn - Other Sources:
• Land Staking (Common): 5 $EMBER/dayHow to Spend $EMBER:
Energy Recovery:Earning Boosts:
| Emissary Rank | +2% to +50% |
| Equipment (per item) | +2% to +20% |
| Runes (per rune) | +3% to +15% |
| Land Staking Bonus | +5% to +35% |
What is $ASH?
$ASH is the GOVERNANCE and PREMIUM token of Emberholm. It is NOT earned through regular gameplay.Tokenomics:
• Maximum Supply: 144,000 $ASH (HARD CAP)Distribution:
The ASH PROTOCOL 🔥:
Tiered Burn Rates (from contract):
| TIER 1 | 0 - 40,000 ASH minted | 800 EMBER = 1 ASH |
| TIER 2 | 40,001 - 80,000 ASH | 1,000 EMBER = 1 ASH |
| TIER 3 | 80,001 - 100,000 ASH | 1,500 EMBER = 1 ASH |
| TIER 4 | 100,001 - 115,200 ASH | 2,000 EMBER = 1 ASH |
⚠️ $ASH is NOT:
• NOT earned from completing missionsUtility - Revive Fallen Emissaries 💀:
When an Emissary dies, $ASH is the ONLY way to bring them back:| 1st Death | 25 $ASH |
| 2nd Death | 50 $ASH |
| 3rd Death | 100 $ASH |
| 4th+ Death | 200 $ASH |
Utility - Governance Voting 🗳️:
Why $ASH is Valuable:
• SCARCITY: Maximum 144,000 $ASH can EVER exist📋 $ASH Summary:
What is Equipment?
Equipment are ERC-1155 NFTs that can be equipped to Emissaries to boost their stats and abilities.Token Standard:
• Standard: ERC-1155 (Semi-fungible)Equipment Slots:
• WEAPON - Increases damage/success rateRarity Tiers:
• COMMON - +5% stat boostDrop Rates from Missions:
• COMMON: 15% base chanceWhat are Runes?
Runes are ERC-1155 consumable items that provide temporary buffs for missions.Token Standard:
• Standard: ERC-1155 (Semi-fungible)Rune Types:
• RUNE OF VIGOR - +25% Energy efficiencyHow to Obtain:
• Craft using $ASH + crafting materialsCrafting Costs:
• Basic Runes: 100 $ASHWhat are LANDS?
LANDS are ERC-721 NFTs representing territories in the Emberholm Realm. Owning land provides passive income and exclusive benefits.Token Standard:
• Standard: ERC-721 (Non-fungible)Land Tiers:
• OUTPOST (6,000 plots) - Basic passive incomeBenefits of Owning LANDS:
• Passive $ASH Generation: Daily income based on tierDaily $ASH Generation:
• OUTPOST: 10 $ASH/dayEND OF TUTORIAL
Return to [MISSIONS] to start deploying, or [PROFILE] to check your Emissaries.
May the Ember guide your path, Emissary. 🔥
Download the official project documentation or review the current smart contract deployed on Base Sepolia (test).
Contract name: Emberholm Portal V2
Address: 0xA93C701F0dD91DE0E82f6796d56c4c7aeE053749
View on Basescan: → open explorer
Note: this is the test deployment we used while wiring the Mint console. Mainnet/Base mainnet address will be announced in ANNOUNCEMENTS.
EMBER ROLL is a D20 dice system that allows you to test your luck for mission bonuses. Each roll can grant temporary buffs to your Emissaries, increasing success rates, XP gains, or reducing energy costs.
• First roll each day is FREE
• Additional rolls cost 75 $EMBER each
• Maximum 5 rolls per day per wallet
• Results range from Critical Fail (1) to Natural 20 (jackpot)
• Buffs last 12-72 hours depending on roll result
The Marketplace is the official trading hub for Emberholm. Buy and sell assets to strengthen your position in the realm.
✓ LANDS - Territorial plots in Emberholm
✓ EMISSARIES - Trade your NFT heroes
✓ ITEMS - Equipment and consumables
✓ RUNES - Magical enhancements
✗ RESOURCES - Not available for trading
• All trades use $EMBER as currency
• 5% marketplace fee on all transactions
• Sellers set their own prices
• Instant delivery upon purchase
• Trade history logged by Ember Protocol